|%VAR.RageTimes.GTEQ.1| |%| |%VAR.GAMEMODE:Pathfinder| |%VAR.RageLVL.GTEQ.1| |%| |%|
|NAME| |PLAYERNAME|
CHARACTER NAME PLAYER
|CLASSLIST| |EXP.CURRENT| |RACE| |IIF(RACETYPE:Humanoid)| |ELSE| (|RACETYPE||%RACESUBTYPE| |RACESUBTYPE||%|) |ENDIF| |VISION|
CLASS EXPERIENCE RACE VISION
  |TOTALLEVELS| |ALIGNMENT| |EXP.NEXT| |TOTAL.LOAD| |IIF(TOTAL.LOAD:Overload)| |ELSE| Load |ENDIF| |DEITY|
LEVEL ALIGNMENT NEXT LEVEL ENCUMBERANCE DEITY
|IIF(HASVAR:RagePoints)| |ENDIF| |%VAR.RageTimes.GTEQ.1| |%|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
 
|IIF(VAR.IF(var("UseAlternateDamage")==0;1;0):1)|
HP
Hit Points
|HP|
CURRENT HP    
Damage
Reduction
 |DR| 
SUBDUAL
DAMAGE
 
|ELSE|
  CURRENT VITALITY SUBDUAL DAMAGE
VP
Vitality
|HP|  
     
CURRENT DAMAGE REDUCTION
WP
Wound Points
|ALTHP|  
     |DR| 
|ENDIF|
BASE ATTACK
Bonus
|ATTACK.MELEE|
SPEED |MOVEMENT|
Spell
Resistance
|SR|
Elemental
Resistance
  |%VAR.AcidResistanceBonus.GTEQ.1| |VAR.AcidResistanceBonus.INTVAL| Acid   |%| |%VAR.ColdResistanceBonus.GTEQ.1| |VAR.ColdResistanceBonus.INTVAL| Cold   |%| |%VAR.FireResistanceBonus.GTEQ.1| |VAR.FireResistanceBonus.INTVAL| Fire   |%| |%VAR.ElectricityResistanceBonus.GTEQ.1| |VAR.ElectricityResistanceBonus.INTVAL| Electricity   |%| |%VAR.EvilResistanceBonus.GTEQ.1| |VAR.EvilResistanceBonus.INTVAL| Evil   |%| |%VAR.HolyResistanceBonus.GTEQ.1| |VAR.HolyResistanceBonus.INTVAL| Holy   |%| |%VAR.UnholyResistanceBonus.GTEQ.1| |VAR.UnholyResistanceBonus.INTVAL| Unholy  |%|
|FOR.0,100,1,, , ,1| |FOR.0,100,1,, , ,1| |FOR.0,100,1,, , ,1|
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
\ARMOR.SUIT.ALL.%.NAME\
\ARMOR.SUIT.ALL.%.TYPE\
\ARMOR.SUIT.ALL.%.TOTALAC\
\ARMOR.SUIT.ALL.%.MAXDEX\
\ARMOR.SUIT.ALL.%.ACCHECK\
\ARMOR.SUIT.ALL.%.SPELLFAIL\
\ARMOR.SUIT.ALL.%.SPROP\
SHIELD
TYPE
AC

CHECK
SPELL FAILURE
\ARMOR.SHIELD.ALL.%.NAME\
\ARMOR.SHIELD.ALL.%.TYPE\
\ARMOR.SHIELD.ALL.%.TOTALAC\

\ARMOR.SHIELD.ALL.%.ACCHECK\
\ARMOR.SHIELD.ALL.%.SPELLFAIL\
\ARMOR.SHIELD.ALL.%.SPROP\
ITEMS

AC



\ARMOR.ITEM.ALL.%.NAME\

\ARMOR.ITEM.ALL.%.ACBONUS\



\ARMOR.ITEM.ALL.%.SPROP\
|%WEAPONPROF| |%|
EQUIPMENT   ( - //)     |IIF(TOTAL.LOAD:Light)| |TOTAL.LOAD| Load |ENDIF| |IIF(TOTAL.LOAD:Medium)| |TOTAL.LOAD| Load |ENDIF| |IIF(TOTAL.LOAD:Heavy)| |TOTAL.LOAD| Load |ENDIF| |IIF(TOTAL.LOAD:Overload)| |TOTAL.LOAD| |ENDIF|
|FOR,%equip1,0,(COUNT[EQUIPMENT.MERGELOC.Not.Coin.NOT.Gem]-1),1,0| |OIF(EVEN:%equip1,,)| |OIF(EVEN:%equip1,,)| |ENDFOR|
QTY NameWT  QTY NameWT
  |EQ.MERGELOC.Not.Coin.NOT.Gem.%equip1.QTY.INTVAL|   |EQ.MERGELOC.Not.Coin.NOT.Gem.%equip1.NAME.MAGIC~ * ~ * |
LANGUAGES
|%FOLLOWERTYPE.Familiar|
Expand 

|%| |%FOLLOWERTYPE.SPECIAL MOUNT|
Expand 

|%| |%FOLLOWERTYPE.MOUNT|
Expand 

|%| |%FOLLOWERTYPE.ANIMAL COMPANION| |FOR,%anm,0,COUNT[FOLLOWERTYPE.ANIMAL COMPANION]-1,1,0|
Expand 

|ENDFOR| |%| |%FOLLOWERTYPE.FOLLOWERS|
HENCHMEN
|%| |%MISC.COMPANIONS|
OTHER COMPANIONS
|%| |%MISC.MAGIC|
MAGIC
|%| |%PROHIBITEDLIST|
PROHIBITED
|%| |IIF(HASFEAT:Turn Undead)|
|ELSE| |IIF(ABILITYALLLIST.Special Ability.DESC:Turn Undead)|
|ENDIF| |ENDIF| |IIF(HASFEAT:Rebuke Undead)|
|ELSE| |IIF(ABILITYALLLIST.Special Ability.DESC:Rebuke Undead)|
|ENDIF| |ENDIF| |IIF(HASFEAT:Turn Air)|
|ELSE| |IIF(ABILITYALLLIST.Special Ability.DESC:Turn Air)|
|ENDIF| |ENDIF| |IIF(HASFEAT:Rebuke Air)|
|ELSE| |IIF(ABILITYALLLIST.Special Ability.DESC:Rebuke Air)|
|ENDIF| |ENDIF| |IIF(HASFEAT:Turn Earth)|
|ELSE| |IIF(ABILITYALLLIST.Special Ability.DESC:Turn Earth)|
|ENDIF| |ENDIF| |IIF(HASFEAT:Rebuke Earth)|
|ELSE| |IIF(ABILITYALLLIST.Special Ability.DESC:Rebuke Earth)|
|ENDIF| |ENDIF| |IIF(HASFEAT:Turn Fire)|
|ELSE| |IIF(ABILITYALLLIST.Special Ability.DESC:Turn Fire)|
|ENDIF| |ENDIF| |IIF(HASFEAT:Rebuke Fire)|
|ELSE| |IIF(ABILITYALLLIST.Special Ability.DESC:Rebuke Fire)|
|ENDIF| |ENDIF| |IIF(HASFEAT:Turn Water)|
|ELSE| |IIF(ABILITYALLLIST.Special Ability.DESC:Turn Water)|
|ENDIF| |ENDIF| |IIF(HASFEAT:Rebuke Water)|
|ELSE| |IIF(ABILITYALLLIST.Special Ability.DESC:Rebuke Water)|
|ENDIF| |ENDIF| |IIF(HASFEAT:Turn Plant)|
|ELSE| |IIF(ABILITYALLLIST.Special Ability.DESC:Turn Plant)|
|ENDIF| |ENDIF| |IIF(HASFEAT:Rebuke Plant)|
|ELSE| |IIF(ABILITYALLLIST.Special Ability.DESC:Rebuke Plant)|
|ENDIF| |ENDIF| |IIF(HASFEAT:Turn Outsider)|
|ELSE| |IIF(ABILITYALLLIST.Special Ability.DESC:Turn Outsider)|
|ENDIF| |ENDIF| |IIF(HASFEAT:Rebuke Outsider)|
|ELSE| |IIF(ABILITYALLLIST.Special Ability.DESC:Rebuke Outsider)|
|ENDIF| |ENDIF|
PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill.
For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.
|%TEMPLATE.1| |%| |IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=SpecialAttack")>0)| |ENDIF| |IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=SpecialQuality")>0)| |ENDIF| |%COUNT[SA]| |%| |%VAR.BarbRageTimesLVL.INTVAL|; |%| |%VAR.TOTALPOWERPOINTS.GTEQ.1| |%|
TEMPLATES
|TEMPLATELIST|
SPECIAL ATTACKS
|FOR,%specialAttack,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=SpecialAttack")-1,1,0| *  |ABILITYALL.Special Ability.%specialAttack.TYPE=SpecialAttack|  |ENDFOR|
SPECIAL QUALITIES
|FOR,%bar,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=SpecialQuality")-1,1,0| |IIF(%bar > 0)|*  |ENDIF| *  |ABILITYALL.Special Ability.%bar.TYPE=SpecialQuality|  |ENDFOR|
SPECIAL ABILITIES
|SPECIALLIST|
FEATS
|FEATALLLIST|
 
|VAR.TOTALPOWERPOINTS.INTVAL| Current
Power Points
Total PP |VAR.TOTALPOWERPOINTS.INTVAL| Base PP |VAR.BASEPOWERPOINTS.INTVAL| Bonus PP |VAR.BONUSPOWERPOINTS.INTVAL|  
|FOR,%spellrace,COUNT[SPELLRACE],COUNT[SPELLRACE],1,0| |IIF(%spellrace:0)| |ELSE| |FOR,%spellbook,1,1,1,1| |FOR,%class,0,0,1,1| |FOR,%level,0,0,1,1| |%SPELLLISTBOOK.%class.%level.%spellbook|
Racial Innate Spells
|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |ENDFOR| |%| |ENDFOR| |ENDFOR| |ENDFOR| |FOR,%spellbook,2,COUNT[SPELLBOOKS]-1,1,0| |FOR,%class,0,0,1,1| |FOR,%level,0,0,1,1| |%SPELLLISTBOOK.%class.%level.%spellbook|
|SPELLBOOKNAME.%spellbook| Innate Spells
|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |ENDFOR| |%| |ENDFOR| |ENDFOR| |ENDFOR| |ENDIF| |ENDFOR|
Spells
|FOR,%class,COUNT[SPELLRACE],COUNT[CLASSES],1,0|
|ENDFOR|
|FOR,%spellbook,0,0,1,0| |FOR,%class,COUNT[SPELLRACE],COUNT[SPELLRACE]+COUNT[CLASSES]-1,1,1| |%SPELLLISTCLASS.%class| |FOR,%level,0,MAXSPELLLEVEL.%class,1,1| |FOR,%spellcount,COUNT[SPELLSINBOOK.%class.%spellbook.%level],COUNT[SPELLSINBOOK.%class.%spellbook.%level],1,0| |IIF(%spellcount:0)| |ELSE|
|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |ENDFOR| |ENDIF| |ENDFOR| |ENDFOR|
|%| |ENDFOR| |ENDFOR|